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	<title>Comments on: Death to Animation</title>
	<link>http://www.animateonline.org/editorial/2005/08/death-to-animation</link>
	<description>Experimental animation news, articles and films.</description>
	<pubDate>Fri, 09 May 2008 16:52:38 +0000</pubDate>
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		<title>by: James</title>
		<link>http://www.animateonline.org/editorial/2005/08/death-to-animation#comment-6618</link>
		<pubDate>Tue, 09 Jan 2007 22:08:28 +0000</pubDate>
		<guid>http://www.animateonline.org/editorial/2005/08/death-to-animation#comment-6618</guid>
					<description>Does it matter anymore what we call it.....It use to matter, when so many other things mattered in life, it seems to me that people don't want do define anything in absolute terms anymore, it's all a sign of the times, it's all a by product of globalisation perhaps, doesn't the term mixed-media pretty much cover it all, I use to be a full on proud to be known 'Disney' fan, grew up thinking that I would one day become a classical animator at the disney studio, but the world is a different place now, people or atleast their mind-sets are different, who has the monopoly on identity anymore, I personally think that humanity is in a crisis, and this is why some people are caught up in the struggle for definition, does the term 'identity crisis' come to mind........It only matters now what we call it because people have lost their identity, everything has become too big, too much, too mixed up.......</description>
		<content:encoded><![CDATA[<p>Does it matter anymore what we call it&#8230;..It use to matter, when so many other things mattered in life, it seems to me that people don&#8217;t want do define anything in absolute terms anymore, it&#8217;s all a sign of the times, it&#8217;s all a by product of globalisation perhaps, doesn&#8217;t the term mixed-media pretty much cover it all, I use to be a full on proud to be known &#8216;Disney&#8217; fan, grew up thinking that I would one day become a classical animator at the disney studio, but the world is a different place now, people or atleast their mind-sets are different, who has the monopoly on identity anymore, I personally think that humanity is in a crisis, and this is why some people are caught up in the struggle for definition, does the term &#8216;identity crisis&#8217; come to mind&#8230;.....It only matters now what we call it because people have lost their identity, everything has become too big, too much, too mixed up&#8230;....</p>
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		<title>by: Malcolm Draper</title>
		<link>http://www.animateonline.org/editorial/2005/08/death-to-animation#comment-77</link>
		<pubDate>Tue, 02 May 2006 10:27:24 +0000</pubDate>
		<guid>http://www.animateonline.org/editorial/2005/08/death-to-animation#comment-77</guid>
					<description>ex-Yellow Submarine animator thinks 'Extramation' would fit all non-traditional animation.</description>
		<content:encoded><![CDATA[<p>ex-Yellow Submarine animator thinks &#8216;Extramation&#8217; would fit all non-traditional animation.</p>
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		<title>by: Francis Lowe</title>
		<link>http://www.animateonline.org/editorial/2005/08/death-to-animation#comment-55</link>
		<pubDate>Mon, 10 Apr 2006 10:21:55 +0000</pubDate>
		<guid>http://www.animateonline.org/editorial/2005/08/death-to-animation#comment-55</guid>
					<description>What is missing from this expanded understanding of the term 'Animation’ is its original definition and for Animators of the old school it’s the most important one. To animate is to bring to life - not just to move shapes randomly around a screen, but to engineer into a moving image the 'llusion of life' as Frank Thomas and Ollie Johnston's book describes it. Traditional Animators (of the Colerase pencil and light disc generation) have long had to accept that they were not the only ones now carrying the moniker of Animator and this has proved hard to swallow at times. But arguments over titles and definitions just get in the way of the bigger picture, which is the creation of innovative and engaging 'Animation' in all its forms. It is the bringing to life of an idea, narrative or image that is the magic at the core of all successful Animation. The reliance on digital technology by entrants into the field has pushed Animation into the realm of ‘it’s all done by computers nowadays'. Tell that to The Brothers Quay and the myriad artisans who still utilise craft, hard work and genuine creativity (and digital means of course) to achieve results. It may surprise a lot of people to know that most of the greatest ideas start with the stroke of lead against paper. So, Viva technology! Viva tradition! And long live Animation!</description>
		<content:encoded><![CDATA[<p>What is missing from this expanded understanding of the term &#8216;Animation&#8217; is its original definition and for Animators of the old school it&#8217;s the most important one. To animate is to bring to life &#8211; not just to move shapes randomly around a screen, but to engineer into a moving image the &#8216;llusion of life&#8217; as Frank Thomas and Ollie Johnston&#8217;s book describes it. Traditional Animators (of the Colerase pencil and light disc generation) have long had to accept that they were not the only ones now carrying the moniker of Animator and this has proved hard to swallow at times. But arguments over titles and definitions just get in the way of the bigger picture, which is the creation of innovative and engaging &#8216;Animation&#8217; in all its forms. It is the bringing to life of an idea, narrative or image that is the magic at the core of all successful Animation. The reliance on digital technology by entrants into the field has pushed Animation into the realm of &#8216;it&#8217;s all done by computers nowadays&#8217;. Tell that to The Brothers Quay and the myriad artisans who still utilise craft, hard work and genuine creativity (and digital means of course) to achieve results. It may surprise a lot of people to know that most of the greatest ideas start with the stroke of lead against paper. So, Viva technology! Viva tradition! And long live Animation!</p>
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		<title>by: Brian Lammas</title>
		<link>http://www.animateonline.org/editorial/2005/08/death-to-animation#comment-30</link>
		<pubDate>Wed, 11 Jan 2006 19:29:21 +0000</pubDate>
		<guid>http://www.animateonline.org/editorial/2005/08/death-to-animation#comment-30</guid>
					<description>I am a teacher in a comprehensive school where we teach a new digital arts course called 'Mediaonics'. Like your article we have felt all along that animation is not an appropriate word for a lot of current practice. We came up with the idea by combining media as in multimedia and onics as from sonics sound. We prefer the spelling Medionics but we might have some hassle with other websites that deal with medical supplies. We have been runing this course for 4 years now and it is very popular with our students. The whole course is also industry-linked and retains a fine art slant. What do you think out there of this becoming the new word for the broad spectrum of animation practice that is going on?</description>
		<content:encoded><![CDATA[<p>I am a teacher in a comprehensive school where we teach a new digital arts course called &#8216;Mediaonics&#8217;. Like your article we have felt all along that animation is not an appropriate word for a lot of current practice. We came up with the idea by combining media as in multimedia and onics as from sonics sound. We prefer the spelling Medionics but we might have some hassle with other websites that deal with medical supplies. We have been runing this course for 4 years now and it is very popular with our students. The whole course is also industry-linked and retains a fine art slant. What do you think out there of this becoming the new word for the broad spectrum of animation practice that is going on?</p>
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		<title>by: Dick</title>
		<link>http://www.animateonline.org/editorial/2005/08/death-to-animation#comment-18</link>
		<pubDate>Sun, 11 Dec 2005 06:11:59 +0000</pubDate>
		<guid>http://www.animateonline.org/editorial/2005/08/death-to-animation#comment-18</guid>
					<description>Thanx, I'm glad we share a passion for all good animation, whatever we call it! Just for the record, Andrius, some of my best childhood moments started with &quot;&lt;a href=&quot;http://www.bcdb.com/bcdb/page.cgi?g=Warner_Bros_%2FMerrie_Melodies%2F&quot; title=&quot;the Big Cartoon database&quot; rel=&quot;nofollow&quot;&gt;Merry Melodies&lt;/a&gt;&quot; and ended with &quot;That's All, Folks&quot;. And I reckon that John Lasseter's &lt;a href=&quot;http://www.pixar.com/shorts/kk/&quot; title=&quot;Knick Knack on Pixar's website&quot; rel=&quot;nofollow&quot;&gt; Knick Knack&lt;/a&gt; is one of the most perfectly formed (and performed) short films of all time.

Re your comments, the problem for us is that it's plainly inadequate to call the profound &lt;a href=&quot;http://www.timeslicefilms.com/&quot; title=&quot;Tim Macmillan's Time-Slice Films website&quot; rel=&quot;nofollow&quot;&gt;time-slice&lt;/a&gt; (aka. bullet-time) technique an 'animation fx'. Or to relegate Martin Arnold's revelatory micro-editing process in &lt;a href=&quot;http://www.sensesofcinema.com/contents/03/28/4_austrian_avant_garde.html&quot; title=&quot;article on Senses of Cinema website&quot; rel=&quot;nofollow&quot;&gt;Alone. Life Wastes Andy Hardy&lt;/a&gt; to 'post-production'. In both cases the radical concepts are vastly bigger than the form, they preceded the making, and would never have been envisaged by an animator.

When &lt;a href=&quot;http://en.wikipedia.org/wiki/Winsor_McCay&quot; title=&quot;article on Winsor McCay in Wikipedia&quot; rel=&quot;nofollow&quot;&gt; Winsor McCay&lt;/a&gt; moved from creating his newspaper comic strips to &lt;a href=&quot;http://www.vegalleries.com/gertie.html&quot; title= &quot;original artwork from Gertie the Dinosaur&quot;&gt;Gertie the Dinosaur&lt;/a&gt;, he wasn't an animator making a movie, he was extending his 'chalk and talk' live vaudeville act into a novelty two-hander. And I doubt the hardcore creative visionaries and art directors behind &lt;a href=&quot;http://video.movies.go.com/sincity/&quot; title=&quot;official Sin City website&quot; rel=&quot;nofollow&quot;&gt; Sin City&lt;/a&gt; spent a lot of time with animators or post-production operators when they were developing the feature's concept  – they had a much bigger &lt;em&gt;pre&lt;/em&gt;-production agenda to invent a complete, coherent space/world as the &lt;em&gt;visual narrative&lt;/em&gt; bed of the film.

Right now, there's modest funding around in the UK for conventional animation. Our challenge, Andrius, is that we want to support stuff other funders won't touch, and we believe we state this very clearly. Each proposal we receive for an animate! commission has weeks invested in it by the artist so it really hurts when it's totally traditional and hence off-target. We wish everybody who applied had your discernment and wisdom in understanding that there are many types of 'animation' including cartoon and, especially, real experiment.

We're happy you agree that the conventional 'frame-by-frame' definition of animation is insufficient or irrelevant. And you're right, it &lt;em&gt;is&lt;/em&gt; about killing pre-judgement or, rather, stereotypical notions. Okay, death to the label 'animation' may be an extreme measure, but it just might be more successful than re-stating &quot;animation it's animation&quot;...?!
</description>
		<content:encoded><![CDATA[<p>Thanx, I&#8217;m glad we share a passion for all good animation, whatever we call it! Just for the record, Andrius, some of my best childhood moments started with &#8220;<a href="http://www.bcdb.com/bcdb/page.cgi?g=Warner_Bros_%2FMerrie_Melodies%2F" title="the Big Cartoon database" rel="nofollow">Merry Melodies</a>&#8221; and ended with &#8220;That&#8217;s All, Folks&#8221;. And I reckon that John Lasseter&#8217;s <a href="http://www.pixar.com/shorts/kk/" title="Knick Knack on Pixar's website" rel="nofollow"> Knick Knack</a> is one of the most perfectly formed (and performed) short films of all time.</p>
<p>Re your comments, the problem for us is that it&#8217;s plainly inadequate to call the profound <a href="http://www.timeslicefilms.com/" title="Tim Macmillan's Time-Slice Films website" rel="nofollow">time-slice</a> (aka. bullet-time) technique an &#8216;animation fx&#8217;. Or to relegate Martin Arnold&#8217;s revelatory micro-editing process in <a href="http://www.sensesofcinema.com/contents/03/28/4_austrian_avant_garde.html" title="article on Senses of Cinema website" rel="nofollow">Alone. Life Wastes Andy Hardy</a> to &#8216;post-production&#8217;. In both cases the radical concepts are vastly bigger than the form, they preceded the making, and would never have been envisaged by an animator.</p>
<p>When <a href="http://en.wikipedia.org/wiki/Winsor_McCay" title="article on Winsor McCay in Wikipedia" rel="nofollow"> Winsor McCay</a> moved from creating his newspaper comic strips to <a href="http://www.vegalleries.com/gertie.html" title= "original artwork from Gertie the Dinosaur">Gertie the Dinosaur</a>, he wasn&#8217;t an animator making a movie, he was extending his &#8216;chalk and talk&#8217; live vaudeville act into a novelty two-hander. And I doubt the hardcore creative visionaries and art directors behind <a href="http://video.movies.go.com/sincity/" title="official Sin City website" rel="nofollow"> Sin City</a> spent a lot of time with animators or post-production operators when they were developing the feature&#8217;s concept  &#8211; they had a much bigger <em>pre</em>-production agenda to invent a complete, coherent space/world as the <em>visual narrative</em> bed of the film.</p>
<p>Right now, there&#8217;s modest funding around in the UK for conventional animation. Our challenge, Andrius, is that we want to support stuff other funders won&#8217;t touch, and we believe we state this very clearly. Each proposal we receive for an animate! commission has weeks invested in it by the artist so it really hurts when it&#8217;s totally traditional and hence off-target. We wish everybody who applied had your discernment and wisdom in understanding that there are many types of &#8216;animation&#8217; including cartoon and, especially, real experiment.</p>
<p>We&#8217;re happy you agree that the conventional &#8216;frame-by-frame&#8217; definition of animation is insufficient or irrelevant. And you&#8217;re right, it <em>is</em> about killing pre-judgement or, rather, stereotypical notions. Okay, death to the label &#8216;animation&#8217; may be an extreme measure, but it just might be more successful than re-stating &#8220;animation it&#8217;s animation&#8221;...?!</p>
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		<title>by: Andrius</title>
		<link>http://www.animateonline.org/editorial/2005/08/death-to-animation#comment-17</link>
		<pubDate>Fri, 09 Dec 2005 10:40:39 +0000</pubDate>
		<guid>http://www.animateonline.org/editorial/2005/08/death-to-animation#comment-17</guid>
					<description>I think it isnt about kill animation, its about kill pre-judgement. Winsor McCay, Norman McLaren a hundred years ago used the term &quot;animation&quot; to define his movies (funny cartoons? a little respect!). Animation its animation (animate stuff bla bla) not a 24 fps or 30fps or 3 fps topic ... even not a semiotic prob... instead there are many types of animation: cartoon animation is one of them, other is the experimental. What most of these guys do its non-traditional animation but if u want to, just call it animation fx or post production thats the kind of animation i think u are trying to describe... but if for u it dont work well, it dont care. Maybe its a kind of insecurity trouble - Dick are u sure that you dont pass throw a traumatic situation with those &quot;fuuuunny cartooooons&quot; in your childhood?. Theres no worst styles... theres different kind of artists. I think that all the animation its great, its about experiment, joy, contents, styles and techniques, im not afraid to lose the inbetweens walls. A hog! and i will remember u when people start to use the &quot;moviemagethron&quot; word.</description>
		<content:encoded><![CDATA[<p>I think it isnt about kill animation, its about kill pre-judgement. Winsor McCay, Norman McLaren a hundred years ago used the term &#8220;animation&#8221; to define his movies (funny cartoons? a little respect!). Animation its animation (animate stuff bla bla) not a 24 fps or 30fps or 3 fps topic &#8230; even not a semiotic prob&#8230; instead there are many types of animation: cartoon animation is one of them, other is the experimental. What most of these guys do its non-traditional animation but if u want to, just call it animation fx or post production thats the kind of animation i think u are trying to describe&#8230; but if for u it dont work well, it dont care. Maybe its a kind of insecurity trouble &#8211; Dick are u sure that you dont pass throw a traumatic situation with those &#8220;fuuuunny cartooooons&#8221; in your childhood?. Theres no worst styles&#8230; theres different kind of artists. I think that all the animation its great, its about experiment, joy, contents, styles and techniques, im not afraid to lose the inbetweens walls. A hog! and i will remember u when people start to use the &#8220;moviemagethron&#8221; word.</p>
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